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Showing posts from 2007

Digital Immortality

A change of job – or affiliation – is of course no headline news in today's vibrant economy, but even this otherwise simple event opened my eyes to a new way of looking at the reality of departure and absence ! A mail from an erstwhile colleague mentioned that the reality of my departure has become evident, not so much because of my physical absence from my place of work, but because email – on which I was on the cc: list – was bouncing back to the sender ! Which set me thinking ... what if my company had graciously allowed my email ID to exist ( in total violation of all corporate procedures) ... would it have meant that a lot of people would not have known that I had left ? And what if my erstwhile secretary had continued to respond to these mails .. in the manner that she knew that I would have ? In the globalised mega-corporation – which is anyway quite faceless – would anyone, other than a close group of friends, have known that I was no more associated with the company ? But...

Beyond Virtual Worlds : Patterns of the Future

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We have been looking at what is possible with Virtual Worlds but for the next few minutes let us step out of the domain what is possible now and explore what could become possible in the next couple of years. From engineering, let us step into the domain of imagineering -- which is what this blog is all about ! Why are we constrained to 2D displays ? We are inherently 3D animals ... and the world that we are simulating virtually is supposed to be 3D. So why should we stick to traditional computer displays that render 2D images ? There are display technologies available that create 3D hologram style images ... that one can 'almost' walk around and see ( though not quite touch as yet ) Go to google and search for 3D displays and you will see stuff like what you see above and below. Just imagine what your SecondLife, or whatever 3D world that prefer to live in, will look when you view them on a display screen like this. And interestingly enough, the cost of these display devices i...

Beneath your dignity or beyond your ability?

Unlike other professionals, the value of a person in the IT business does not necessarily go up with time. In the case of medicine, law or engineering, a customer is willing to pay a premium for someone who has been in the profession for a long time but a person who has been writing C code for 20 years or configuring SAP for 15 years is, in general, not more valuable than a junior colleague – at least not in the technical sense. IT professionals handle this niggling discomfort by transiting into management roles – which in effect mean shuffling CVs and juggling spreadsheets, not technology – and then claiming that it is beneath their dignity to do otherwise. One wonders if it is beneath their dignity or beyond their ability  My transition from Tata-IBM to Pricewaterhouse was a case of trying to defy this diktat of circumstances. At Tata Steel I had played a key role in introducing RDBMS technology into what was then the country’s first and largest enterprise wide integrated applic...

Book Publishing - A new paradigm

One of the most overused words in digital cyberia is paradigm but unfortunately there are instances when there is really no synonym that will suffice. Such is the case here where I describe a completely new way of doing business in the book publishing industry. After Encyclopedia Britannica, Travel Agents and other brick-and-mortar establishments that have been severely challenged by web based business models, it may be the turn of book publishers next ! The online publishing and print-on-demand (OLPPOD) business is all set give the established publishers a run for their money and offer new hope and unprecedented empowerment to unknown authors. Online publishing is old hat. I have been writing on the web since 1998 but have always felt that substantial pieces of work need to be in hard copy for the reader to first enjoy and second make sense of complex content. However efforts to get one's work in print has been very difficult. While JK Rowlings and other well known authors have no...

DeConstructing the Corporation with Web 2.0

Why do companies exist ? Since companies consist of individuals who have the skills for which the market is willing to pay .. why is it that companies do not disintegrate ( or rather deconstruct ? ) into its constituent components ? Ronald Coase was the first to ask this question in 1937 in his essay on “The Nature of the Firm” and his answer was simple : The cost of doing a certain transaction – that adds value – is less inside company than it is outside. What he meant was that doing business by assembling all the right people and support services inside an establishment was more efficient than trying to find and coordinate the same things in the world at large. This answer was good enough for him to win the Nobel Prize because people saw for themselves how individual craftsmen in the cottage industry could not compete in cost and lost out to the mega corporation. But unfortunately, or perhaps fortunately for many of us, this was not the last word on the subject. Jacques Derrida coine...

Machinima : Making Movies in the Virtual World

[ a more refined version of my earlier post on the same topic ] Movies created without a camera or human actors is nothing new. From animated cartoons by Walt Disney to dinosaurs in Spielberg’s Jurassic Park tools to create artificial characters have played an important role in movie production and of late productions like 300 have demonstrated the versatility of digital technology to transcend the limitations of physical reality. All this however pales into insignificance when we consider the immense potential of virtual worlds technology – as implemented in environments like Second Life and Active Worlds. Movie making as we know it today is set to change beyond recognition as producers and cinematographers realize the disruptive impact that this is going to have in the future. Virtual worlds have their origin in interactive computer games of the category that are commonly referred to as Massively MultiUser Online Role Playing Games. Technology that first appeared in games ...

Second Life @ St Xavier's School, Calcutta

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St. Xaviers Collegiate School, Calcutta has organised a Computer Exhibition to help students look beyond the boring ( truly boring ) world of the Computer Syllabus that they have to follow. While most students stuck would still tend to stick to the straight and narrow, I helped my son and two of his class-mates create a movie based on and shot in location inside Second Life. If your bandwidth supports it, please watch ... but be aware that these are heavy files with embedded music & voice-over Part 1 Part 2 and here are two images ...........................................................................

The Great Bengal Firewall ???

I have been trying to access the article on Nandigram at http://en.wikipedia.org/wiki/Nandigram but have not been able to go past the wikipedia home page and into ANY of the articles. I am from Calcutta and this has been going for the past two days .. My brother-in-law however is able to access the same pages from Ahmedabad .. which I thought was funny. What is even more funny is that even in Calcutta, if I dial into my office LAN and then access the internet through the company firewall ( which happens to be outside Calcutta ) then I have no problems in accessing the same pages. I do know that wikipedia is banned ( or rather blocked ) in China .. by the Great Firewall of China. Is something similar happening here as well.

Movies in Second Life - The Next Level

As virtual worlds, as epitomised by SecondLife and perhaps ActiveWorlds , comes closer and closer to real worlds, where is it that we will have first contact ? where is it that the borderline between these two worlds will get blurred if not dissolved first ? The obvious answer in the domain of entertainment. But how ? Today's Business Standard carries an article that explains how game developers are planning to work with the Mumbai film industry ( painfully referred to as Bollywood !) to develop interactive games based on actual movies ... and possibly using the the names and images of well known film stars. This is good but this has been done before with Angelina Jolie and some of her movies but the real challenge is to take it to the next level ... Why not shoot real movies, that is movies that will be shown in real life, using settings and actors in virtual worlds ? The movie 300 has been in the news recently because of the extensive use of digital technology for creating t...

Plassey : Agony or Ecstasy ?

Today is the 250th anniversary of the Battle of Plassey , where on the banks of the Hooghly River, near the town of Murshidabad, Robert Clive and his Indian allies, defeated the Siraj-ud-Daulah, the Nawab of Bengal and laid the foundation of British Rule. There will be events to commemorate this Battle and the overwhelming tone and tenor of these events will be that of regretful nostalgia .. to commiserate with the subjugation of India and its loss of independence to a foreign military power. But is this really correct ? Should we not celebrate this event as the dawn of the Indian Renaissance ? Politically correct historians and semi-literate bards and dramatists have given this event an emotional tone that is quite out of sync with the real emotions that were felt by the common people who lived in those tumultuous times. I believe that the population was actually quite jubilant at the fall of the tyrannical Nawab -- and the utter lawlessness that his rule symbolised -- and a direct ec...

Virtual Worlds - the Future "Life"

My article on what the future holds for Virtual Worlds or rather what Virtual Worlds hold for us in the future appears in the Economic Times today. You may read the full article here . There is one important prediction that I have made in this article, namely, "Today it is impossible to exist without an email-id in real life and who knows it may be the same with similar identities in the virtual worlds, which are on the horizon. " Let us see how far this holds true

Virtual Worlds - the Future "Life"

My article on the what the future holds for Virtual Worlds or rather what what Virtual Worlds hold for us in the future has appeared in the Economic Times today ... Read the full article here .

A global avatarID

The news that SecondLife will become opensource is a big step in the development of 3D Virtual Environments. Should it become a genuinely open platform then evolution of the resulting architecture could become very interesting .. Individual organisations maintain their own physical servers and these can be accessed through the TCP/IP protocol. Currently, on these servers, we run the same HTTP application server (the 'web server') .. and anyone anywhere in the world can connect to the HTTP application server through the HTTP client ( the 'browser') Similarly, going forward, organisations can run their own SL servers on their own hardware and and allow ( or disallow ) individuals to connect their SL clients .. and this 'visit' SIMs ( just as we visit websites today) On current HTTP application servers we run fancy stuff like java applets, Flash animations, RealAudio and YouTube style specific applications ... provided they comply with correct protocols a...

The Road to Singularity

This is an account of a very personal quest for the Truth. There are many ways to reach the same goal and this particular effort seeks to reflect the Truth in the still waters of a dispassionate yet rational analysis. Sages and seers from time immemorial have held that the Truth is beyond reason, transcends the boundary of the physical world and can only be perceived at an intuitive level. This humble exercise is an attempt to see things from a slightly different perspective. a rational approach, based on physical phenomena, may have many limitations but the desire to abandon it is an act of intellectual laziness. While it is true that many mystics have perceived the truth intuitively, it may be more satisfying to take the intuitive approach as a matter of choice and not of necessity. This analysis begins with the principles of Advaita Vedanta and maps them against known facts from the world of science. Unlike in the past we have neither tried to invoke Quantum Mechanics and oth...

Calcutta Cyclone in the Deccan Herald

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The Deccan Herald has an article that features yours truly aka Calcutta Cyclone. Though the article is rather sceptical about SL calling it a fool's paradise, the fact remains that this is how new technologies are initially viewed. But we know that Satyameva Jayate, Truth shall Triumph, even though truth is portrayed in an illusion. The original page is no more available but you can see a cached version of the page here. Given the confusion with transient links ... here is a 'permanent' image of the article.

Calcutta Cyclone in the Deccan Herald

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An article on SecondLife in the Deccan Herald features your truly, that is Calcutta Cyclone . The original page is no more available but a cached version of the page can be viewed here .

Form Factor : A Consulting Approach to Indian Cricket

The disastrous performance of the Indian Cricket team in the World Cup will no doubt spawn an outpouring of unimplementable solutions like "change the coach / captain", "get fresh players" etc .. however all these and other respectable solutions are useless because the people who are entrusted to implement any of these are all (a) corrupt and (b) incompetent and there is no hope of anyone who is not corrupt or not incompetent to find a place in the cricket administration . Hence I would like to propose a solution that is absolutely person independent .. Let us create a catalog of all possible first class cricketers in India. Let us define a metric against which the performance of any cricketer can be measured. This could be in terms of runs scored, balls faced, number of 4s/6s, wickets taken, runs given away and so on. This metric should be moderated by certain weighting factors, like 'strength' of the opposition ( obviously, 50 runs scored against South Afr...

Virtual Worlds : Predictions coming true

Sometimes it feels good to beat your own chest ... and say ... that I said so. And that is precisely what I intend to do in this post. Way back in 2005 i had written in a post that games of the future would be controlled by thought processes and had said that perhaps it will take 10 years for this technology to mature. And here we are today with Emotiv Systems announcing that this is a reality today and would be commercialised by 2008. My second prediction was that if you want to make money in Second Life it has to be initiated through the entertainment route. Not financial institutions or banks. Today we have Sony announcing their presence with a world similar to Second Life where you can not only build and create your own stuff, you can actually play the Playstation type games. I have two other predictions that are coming close to realisation. First the 3D graphic displays and Open clients that will allow anyone to connect to ANY of the virtual worlds using the SAME client softwar...

Talent Management : An Industrial Approach

Good Morning friends : It is my pleasure to deliver this key note address and I thank the CII-Eastern Region and its Chairman, Mr Bhusen Raina for the privilege of addressing this august body. We are assembled here today to talk about how we can enable excellence and I believe that to excel it is necessary to have the talent to excel. So my focus today will be on the management of Talent in India. We are told that India is moving away from an agrarian economy to an economy dominated, not by industry as it has happened in the west, but directly to a knowledge economy .. an economy dominated by services. As a management consultant, buzz words like these should be a part of my professional repertoire but strangely enough I am always hesitant to be so discrete with my thoughts. The world is not quite so black-and-white ... it is always shades of grey. So when I talk about an industrial approach to talent management I will try to weave into my words, some thoughts and ideas drawn fro...

Second Life and the Maya of Vedanta

Advaita Vedanta is the school of thought that lies at the heart of the perennial philosophy – the Sanatan Dharma – of India and it has been elegantly articulated by seers like Sankara and Vivekananda. Second Life is a popular software application that has evolved in the 21 st century out of the seemingly trivial genre of computer games that are collectively referred to as Massively Multiuser Online Role Playing Games. Is there a connection between the sublime and the apparently ridiculous ? Perhaps there is … That is what we explore here. Advaita Vedanta is a profound discipline that has been researched and commented upon by numerous learned persons and it would be futile to try and explain it in a few paragraphs here. Nevertheless, for the purpose of this article, it is necessary to look at some of the important concepts around which it is based. An important idea that Advaitins believe very strongly in is the concept of : Brahma Satya, Jagat Mithya – the World is an Illu...