Machinima : Making Movies in the Virtual World
[ a more refined version of my earlier post on the same topic ] Movies created without a camera or human actors is nothing new. From animated cartoons by Walt Disney to dinosaurs in Spielberg’s Jurassic Park tools to create artificial characters have played an important role in movie production and of late productions like 300 have demonstrated the versatility of digital technology to transcend the limitations of physical reality. All this however pales into insignificance when we consider the immense potential of virtual worlds technology – as implemented in environments like Second Life and Active Worlds. Movie making as we know it today is set to change beyond recognition as producers and cinematographers realize the disruptive impact that this is going to have in the future. Virtual worlds have their origin in interactive computer games of the category that are commonly referred to as Massively MultiUser Online Role Playing Games. Technology that first appeared in games ...